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3:30pm and 4pm Location: Founder's Room Grades K-5 Reading Buddies gives kids the opportunity to develop interest, excitement, and confidence in reading. You'll be paired up with a teen volunteer for 30 minutes to read together and play word games.
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6:30pm Location: Founder's Room All Ages Join us for our popular Library Chess Club! All skill levels are welcome, including first time players. We provide the chessboards, you provide your enthusiasm for this great game! Please RSVP so we know how many players to expect.
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6pm - 8pm Location: Founder's Room Ages 5+; ages 5-9 must be accompanied by an adult Board Game & Pizza Night brings community and family together to learn and play! Pizza and refreshments provided.
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4pm - 6pm Location: Founder's Room
Ages 8-17 CoderDojo is a free computer programming club. Come learn basic computer programming, play with robots, or work on your own project.
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1pm - 2pm Location: Founder's Room Ages 5+. Children under 5 must be accompanied by an adult Create something wonderful with Legos that you can take home!
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3pm - 5pm Location: Founder's Room
Ages 8 to 17 This robotics team meets to learn about and explore topics in computer science. We also have a lot of fun! Each session your crew works to program a robot to solve a different challenge. Volunteers from Tamalpais High School's robotics team will be on hand to answer questions.
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3pm - 5pm Location: Founder's Room
Ages 7+ Immerse yourself in Virtual Reality worlds at the library! All ages are invited to explore educational games and beautiful natural environments using HTC Vive or the Oculus Rift headsets. No previous VR experience needed. We’ll demonstrate and help you with the equipment. Just bring a sense of adventure!
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Are you looking for a list of books selected with you in mind? Sign up for an Individualized Reading List (IRL). We'll create a list of suggestions just for you. To make an appointment call (415) 789-2665 Or sign up in person.
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Française Ages 0-5 Tuesdays at 10:15am Learn, Sing, and Read books, in French!
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Español All ages Wednesdays at 11am Stories and songs in Spanish!
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Mandarin Ages 0-5 Thursdays at 3:00pm Songs, finger plays, and puppets, in Mandarin!
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Mandarin Ages 6+ Thursdays at 3:30pm Longer stories, songs, and crafts, in Mandarin!
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Stay & Play Storytime All ages Fridays at 10:30am Join us for songs and stories. Stay afterwards to play with toys provided by the library.
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No storytimes in May for Baby Bounce, Toddler, & Preschool We'll resume in June. See you then!
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Who has ever been afraid of a cute little bunny? In this literary picture book twist, readers find that even a tiger can be afraid of something small and fluffy. An enjoyable read-aloud with a hat tip to William Blake.
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When Spring Comes to the DMZWritten & Illustrated by Ok Pae YiGrandfather returns each year to the DMZ (demilitarized zone), the barrier--an accidental nature preserve--that separates families that live in North and South Korea. Lyrical text describes the wildlife at the turn of spring. Illustrations are inspired by traditional Korean painting techniques in this beautiful picture book translation.
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A New HomeWritten & Illustrated by Tania de RegilMoving to a new city can be exciting. But what if your new home isn't anything at all like your old home? In a shared voice, a boy moving to Mexico City and a girl moving to New York City express fears about living in a new place. An ode to two cities and heart-warming story about finding home wherever you go.
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This summer, Lety begins volunteering at the Furry Friends Animal Shelter and loves it. When the shelter needs someone to write animal profiles, she jumps at the chance but has to share the job with grumpy classmate Hunter who's not much of a team player. Hunter devises a secret competition to decide who will be the official shelter scribe. Lety's worried if the shelter finds out about the contest, they'll kick her out of the program or worse, ruin her chances of adopting her favorite shelter dog.
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by Pat Cummings Trace has moved to Brooklyn to live with his flamboyant aunt following the death of his parents. Haunted by guilt and dreams of the car accident which he mysteriously survived, Trace struggles to fit in at his new school until he's chosen to lead a class project researching the 1860s. While at the New York Public Library to begin work on the project, Trace finds himself in a deserted part of the building where the strange apparition of a little boy leads him on a search into the building's history, the fire that took place at the site, the Civil War-era draft riots, and to Trace's own ancestry.
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Months after Kiranmala's adventure in the Kingdom Beyond, a vision of the Demon Queen starts showing up in her bedroom, trying to tell Kiran something, but getting cutoff before she can finish. Kiran then sees an advertisement for an archery contest on her family's interdimensional television and realizes that she must return to her place of birth--where society is falling apart, a reality show is taking over, her friends are in danger, and she, once again, becomes the warrior princess she was meant to be.
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