LEVEL UP AT YOUR LIBRARY
SUMMER 2025
FICTION
Who we are in real life
by Victoria Koops

Becoming friends with new girl Darcy, a fellow gamer, Art must find the courage to take a stand against his influential and conservative father who is trying to stop Darcy and her friends from starting a queer-straight alliance at school. Original.
Warsafe
by Lauren Smyth

There's one building on her island that Halley has never visited: the Mercenary House. Perched atop a mountain, surrounded by unnaturally evergreen foliage, the House is rumored to be a breeding ground for criminals. Mercenaries are liars, cheats, spies . . . and maybe, depending on who you ask, killers. At the Warsafe headquarters in Seattle, Roscoe is beta testing the company's new video game. It's her job to track down glitches--but something is different about this one. Lurking behind the lines of malfunctioning code is a secret that threatens to drag her deeper into the game, forcing her to put her life on the line if she ever wants to come home. Worlds collide as Roscoe teams up with Halley to uncover the island's secret and expose Warsafe's designs. But some mysteries are better left unsolved. As traitor after so-called traitor is revealed to be on their side, they begin to wonder: Could Warsafe's mission be critical enough to justify its cruelty?
Take a bow, Noah Mitchell
by Tobias Madden

"Seventeen-year-old gaymer Noah Mitchell only has one friend left: the wonderful, funny, strictly online-only MagePants69. After years playing RPGs together, they know everything about each other, except anything that would give away their real life identities. And Noah is certain that if they could just meet in person, they would be soulmates. Noah would do anything to make this happen--including finally leaving his gaming chair to join a community theater show that he's only mostly sure MagePants69 is performing in. Noah has never done anything like theater--he can't sing, he can't dance, and he's never willingly watched a musical--but he'll have to go all in to have a chance at love"
The midnight game
by Cynthia Murphy

When six strangers, who have only ever spoken on a creepy Deddit thread, meet in real life to play The Midnight Game and summon the Midnight Man, they soon discover that once the game is started, it must be finished. Original. Simultaneous eBook.
Puzzleheart
by Jenn Reese

"Visiting the infamous puzzle house their grandfather built in hopes of reuniting her father with his estranged mother, 12-year-old Perigee, who loves logic and science, but struggles with emotions, finds the house has a mind of its own but no one will let her solve the puzzles. Simultaneous eBook."
Gamer
by Chris Bradford

Street kid Scott jumps at the chance to be a Virtual Kombat gamer. if he can battle his way up the ranks, the ultimate prize will be his. But then his friend Kate goes missing in the battle arena, and Scott's dream turns into a nightmare.
The lies we conjure
by Sarah Henning

Posing as the long-absent grandchildren of an eccentric old lady for much-needed money, sisters Ruby and Wren become trapped in Hegemony Manor where they must solve the murder of their hostess amongst powerful witches who, if they want to survive, must never find out they're imposters. Simultaneous eBook.
Roll for initiative
by Jaime Formato

Twelve-year-old Riley steps out of her older brother's protective shadow and behind the Dungeon Master's screen, running D&D campaigns for her friends and learning to be independent and self-reliant
Their vicious games
by Joelle Wellington

Blacklisted from her top choice Ivy League college, prestigious Edgewater Academy scholarship student Adina Walker participates in the Finish, a high-stakes competition whose prize of wealth and power can open any door, only to find that she's playing for her life. Simultaneous eBook.
Twelfth Knight
by Alexene Farol Follmuth

"Viola Reyes is annoyed. Her painstakingly crafted tabletop game campaign was shot down, her best friend is suggesting she try being more "likable," and her school's star running back Jack Orsino is the most lackadaisical Student Body President she's ever seen, which makes her job as VP that much harder. Vi's favorite escape from the world is the MMORPG Twelfth Knight, but online spaces aren't exactly kind to girls like her--girls who are extremely competent and have the swagger to prove it. So Vi creates a masculine alter ego, choosing to play as a knight named Cesario to create a safe haven for herself. But when a football injury leads Jack Orsino to the world of Twelfth Knight, Vi is alarmed to discover their online alter egos--Cesario and Duke Orsino--are surprisingly well-matched. As the long nights of game-play turn into discussions about life and love, Vi and Jack soon realize they've become more than just weapon-wielding characters in an online game. But Vi has been concealing her true identity from Jack, and Jack might just be falling for her offline..."
GRAPHIC NOVELS
The massively multiplayer world of ghosts. : The King of Cheating Volume 1, The king of cheating
by Oscar Fong

Curious about a mysterious device received from his long-lost mother, Dia, Nilay Rao unwittingly creates his own video game avatar he names Vyper Neo, which has his own personality and gets Nilay and his father into all sorts of trouble
Cat + gamer. Volume 1
by Wataru Nadatani

"Her coworkers can't quite figure her out--she never talks about her personal life, she never works overtime, and she never joins them for happy hour. Is she antisocial? Nope, she's rushing home to play video games! One day, a stray cat is found in the office parking lot, and before Riko knows it, the cat has moved in with her! Having no experience with pets, Riko uses lessons drawn from video games to guide her in cat care, while her cute companion tries to understand her behavior through a cat's worldview"
Side quest : a visual history of roleplaying games
by Steenz

With a meld of history, fantasy and memoir, a graphic nonfiction book gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium, and provides a gateway for anyone new to the phenomenon. 10,000 first printing. Simultaneous and eBook. Illustrations.
I Picked Up This World's Strategy Guide 1
by Atchi Ai

Sana is the hardworking daughter of a shop owner, and she often ventures out into the forest to gather the herbs needed for potions they sell. But on one trip, she happens to pick up a mysterious video game strategy guide for a game, and it's filled with detailed information about her town, those around her, and even what's yet to come! However, the future may not be at all what she expects. With such a powerful and dangerous book in hand, what will Sana do?
DPS only!
by Velinxi

"High school student Vicky lives a secret life. To most, she is a meek pushover, often in the shadow of her e-sports superstar of a brother, Virgil. Unknown to anyone, however, she dons a secret identity when she logs on to play Xenith Orion, the multiplayer game dominating the e-sports scene. She knows firsthand the harassment female gamers often experience, but when an opportunity arises in a local tournament, Vicky--mask in hand--cannot resist the challenge. Sneaking around and hiding only works for so long, and once the truth comes out, what will it mean for Vicky and those who trusted her?"
Tower
by Camrus Johnson

Contestants are unwittingly thrust into a brutal real-life video game, where they use individualized weapons and animal assistants to outsmart deadly traps and rival teams to survive.
Ready or not
by Andi Porretta

Before everyone but her scatters across the globe for college, Cassie convinces her three best friends to spend August playing the game of dares and risks they invented as kids, making for an adventurous, outrageous and unforgettable summer?—?one she hopes will help them stay friends forever. Simultaneous and eBook. Illustrations.
NONFICTION
Around the World in Eighty Games : From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games
by Marcus Du Sautoy

Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.
The Complete Guide to Cozy Gaming : Games, Accessories, Lifestyle
by Liv Ngan

It's time to put your snuggle top on, cuddle your squishies, and find out all about the coziest games around! Cozy games include fun, de-stressing, cute and calm games like Stardew Valley, Animal Crossing: New Horizons, Disney Dreamlight Valley, Oxenfree and many more. This book gives you everything you need to focus on diving into the carefree world of cozy gaming, with reviews of the best titles and previews of soon-to-be-released games too. No matter how you game--on consoles, online or on mobile devices--there's something here for you. As well as info on the best games to play, this book is also full of ways to cozy-fy your life-including tips for making your bedroom super snuggly, the cutest squishies and plushies, and the ultimate accessories for all-important self-care. You'll discover how to customise your current room to turn it into a den of relaxation, how to find an aesthetic that works for you, and how to choose your ultimate cozy lifestyle. It's everything you need for your perfect cozy life!
The video game encyclopedia
by Arnold Ringstad

"This title introduces readers to some of the most popular and influential video games of all time. Readers will learn about iconic characters, renowned game developers, and how the world of video games has changed from the 1950s to today"
The greatest stories ever played : video games and the evolution of storytelling
by Dustin Hansen

Focusing on some of the best, most memorable, experiences in gaming, a lifelong gamer with over 20-years experience in the gaming industry examines the relationship between gaming and storytelling in a new way. 35,000 first printing. Simultaneous eBook. Illustrations.