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Gaming programs for all ages at the library : a practical guide for librarians / Tom Bruno.

By: Material type: TextTextSeries: Practical guides for librarians ; no. 50Publisher: Lanham : Rowman & Littlefield, [2018]Description: xvii, 135 pages ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781538108208 (pbk. : alk. paper)
Subject(s): Additional physical formats: Online version:: Gaming programs for all ages at the libraryDDC classification:
  • 025.5 23
LOC classification:
  • Z716.33 .B78 2018
Contents:
A short history and survey of gaming in libraries -- Making your case for library gaming programming with stakeholders -- How to acquire games and gaming materials for your library with minimal overhead cost -- How to circulate your library gaming collection and live to tell the tale -- How to create, evaluate and assess gaming programming for your library -- How to implement board game programming in your library -- How to implement video game programming in your library -- How to support Pokémon GO and other augmented reality games at your library -- Role-playing games in the library -- How to run a library trivia event -- How to leverage your makerspace to help bolster your library gaming program.
Summary: "Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities"--
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Holdings
Item type Current library Home library Collection Call number Status Date due Barcode
Book Iola Public Library Professional Collection Adult Non-Fiction Iola Public Library Adult Books PC 025.5 Bruno, Tom (Browse shelf(Opens below)) Available 34311002747195

Includes bibliographical references and index.

A short history and survey of gaming in libraries -- Making your case for library gaming programming with stakeholders -- How to acquire games and gaming materials for your library with minimal overhead cost -- How to circulate your library gaming collection and live to tell the tale -- How to create, evaluate and assess gaming programming for your library -- How to implement board game programming in your library -- How to implement video game programming in your library -- How to support Pokémon GO and other augmented reality games at your library -- Role-playing games in the library -- How to run a library trivia event -- How to leverage your makerspace to help bolster your library gaming program.

"Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities"--

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