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Escape rooms and other immersive experiences in the library / Ellyssa Kroski.

By: Material type: TextTextPublisher: Chicago : ALA Editions, [2019]Description: x, 188 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780838917671 (paper : alk. paper)
Subject(s): DDC classification:
  • 025.5 23
LOC classification:
  • Z716.33 .K764 2019
Contents:
Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiast club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and training -- How to add a hi-tech twist to your escape room -- Start-to-finish model: the search for Alexander Hamilton and the missing librarian.
Summary: "Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"--
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Holdings
Item type Current library Home library Collection Call number Status Date due Barcode
Book Iola Public Library Professional Collection Adult Non-Fiction Iola Public Library Adult Books PC 025.5 Kroski, Ellyssa (Browse shelf(Opens below)) Available 34311002819499
Doesn't Circulate Parsons Public Library Adult Reference Parsons Public Library Adult Books REF 025.5 K93 (Browse shelf(Opens below)) Not for loan 34315000874471

Includes bibliographical references (pages 179-182) and index.

Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiast club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and training -- How to add a hi-tech twist to your escape room -- Start-to-finish model: the search for Alexander Hamilton and the missing librarian.

"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"--

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