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88 names / Matt Ruff.

By: Publisher: New York, NY : Harper, an imprint of HarperCollinsPublishers, [2020]Edition: First editionDescription: 302 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780062854674
  • 0062854674
Other title:
  • Eighty-eight names
Subject(s): Genre/Form: Summary: "John Chu is a "sherpa"--a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse" --
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode Item holds
Book Book Cherry Hill Public Library Cherry Hill Public Library Fiction Fiction Collection FICTION RUF (Browse shelf(Opens below)) Available 33407004665590
Total holds: 0

Enhanced descriptions from Syndetics:

The critically acclaimed author of Lovecraft Country returns with a thrilling and immersive virtual reality epic--part cyberthriller, part twisted romantic comedy--that transports you to a world where identity is fluid and nothing can be taken at face value.



John Chu is a "sherpa"--a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse.

Chu's new client, the pseudonymous Mr. Jones, claims to be a "wealthy, famous person" with powerful enemies, and he's offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren't enough to deal with, Chu also has to worry about "Ms. Pang," who may or may not be an agent of the People's Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn't the type to let an international intrigue get in the way of her own plans for revenge.

What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to stay one step ahead--because in real life, there is no reset button.

"John Chu is a "sherpa"--a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse" --

Reviews provided by Syndetics

Library Journal Review

John Chu runs a sherpa business, guiding clients through various massive multiplayer online role-playing games. His team of crackerjack gamers supplies high-level, fully equipped, ready-made characters, and provides backup and assistance on quests and missions for those who can pay. After a brief boom in business when they were profiled by People magazine, they made some bad deals, but a wealthy, secretive client--Mr. Jones--offers Chu a solution to their financial troubles. While considering his proposal, Chu is threatened by a mysterious woman who offers him twice as much money if he takes the Jones job--or else. Chu is skeptical until the first payment is wired to him; then, it's time to figure out how to protect himself and his associates, discover the identities of his enigmatic employers, and keep the money coming in. VERDICT Ruff's (Lovecraft Country) newest technothriller is an exciting page-turner that delves into the online gaming world and should appeal to both veterans and newbies. For fans of Ernest Cline's Ready Player One and Marie Lu's "Warcross" series. [See Prepub Alert, 8/25/19.]--Karin Thogersen, Huntley Area P.L., IL

Publishers Weekly Review

Set largely in the world of virtual reality gaming, this fun, fast-paced novel from Ruff (Lovecraft Country) is equal parts amateur sleuth mystery and science fiction thriller. Californian John Chu makes his living as a sherpa, "a paid guide in a massive multiplayer online role-playing game." But after a particularly bad break-up with his online crush, Darla Jean Covington (an "apolitical atheist omnivore who doesn't like being put into boxes"), he gets involved with a wealthy anonymous client who calls himself Mr. Jones. The lucrative job quickly turns dangerous as Chu is threatened by another avatar, who may be a Chinese operative. As Chu's life spirals out of control, he attempts to uncover the identity of Mr. Jones, who may be North Korean dictator Kim Jong-un, the irate Darla exacting vengeance, or a complete stranger. A prevailing--and powerful--theme is the nebulosity and mutability of online identity. The many pop culture SF references make this adventure pure geek gold. Ruff remains on a winning streak with this seamless genre hybrid. Agent: Melanie Jackson, Melanie Jackson Agency. (Mar.)

Booklist Review

Whether it's delving into Afro-futurism and historical horror in Lovecraft Country (2016) or taking readers on a twisty sf thriller in Bad Monkeys (2007), Ruff is an expert at keeping readers off-balance and providing entertaining stories that cross genres. His latest near future adventure drops readers into the world of gaming and virtual reality via Sherpa, Inc., a company led by John Chu that escorts wealthy folks through the perils of high-level gaming without having to take the time to build characters. When John is offered a dream assignment of providing his services to a mysterious and wealthy celebrity, he and his team find themselves in an adventure that bleeds from the virtual and threatens their reality. Employing a diverse cast of characters and weaving historical facts with an abundance of pop culture references, Ruff's richly imagined world of next-generation internet is plausible and a bit frightening. The action inside the virtual gaming world is sleek and exciting, but the extrapolation of identity, friendship, and human relationships makes the narrative shine. Offer to readers who enjoyed the nostalgia and game action of Ernest Cline's Ready Player One (2011) or the intricate evolution of an increasingly online population in L.X. Beckett's Gamechanger (2019).--Craig Clark Copyright 2020 Booklist

Kirkus Book Review

An extreme gamer who has concocted a scheme to monetize his expertise gets into trouble navigating a virtual world that starts to intrude on his real life.Following in the footsteps of Ernie Cline, who hit the geek gold mine with Ready Player One (2011), Ruff (Lovecraft Country, 2016, etc.) takes his shot at a near-future gaming world that's more grounded than most virtual-reality universes but also more complex. Our main protagonist is John Chu, the founder of Sherpa, Inc., a consulting firm that guides new gamers through a variety of mostly VR-based video games. He has good partners in Jolene, a more mature African American gamer who won't take any of his shit, and Anja, a brilliant young player whose permanent injury has left her on life support, albeit with thought-controlled access to the VR world. Unfortunately, he also has a nemesis in Darla Jean Covington, his virtual ex-girlfriend, who is clearly holding a grudge. The kicker comes when Chu is approached by a man named Smith on behalf of a pseudonymous client named Mr. Jones, who wishes to pay him an astonishing $100,000 per week for his exclusive services. Lurking in the background is Ms. Pang, an enigmatic Chinese woman who might be a spy. Soon Chu begins to suspect that his mysterious client is actually North Korean Supreme Leader Kim Jong-un. Fortunately, Chu has some backup from his mother, who's a member of a secretive anti-terrorist task force called Zero Day, and an absent father who pulls his weight when he needs to. It's a pretty good thriller, but it's also very much a book for gamers by gamers. If acronyms like MMORPG, PvP, or PPML throw you for a loop, this might not be the ride for you. Gamers for life who can pry themselves off the controller will certainly dig this digital-era whodunit.Good characters, keen social commentary, and propulsive action sequences with a bit too much tech jargon. Copyright Kirkus Reviews, used with permission.

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