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52 ready-to-use gaming programs for libraries / edited by Ellyssa Kroski

Contributor(s): Material type: TextTextPublisher: Chicago : ALA Editions, 2020Description: xiii, 368 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780838947340
  • 0838947344
Other title:
  • Fifty-two ready-to-use gaming programs for libraries
Subject(s): DDC classification:
  • 025.5 23
LOC classification:
  • Z716.33 .A137 2020
Contents:
Part I. Tabletop Game Programs. Beyond Dungeons & Dragons: building a roleplaying program / Robert Taylor and Danielle Costello -- How to start tabletop gaming programs at your library, for absolute beginners / Mark Halvorsen and James Tyner -- Brush & shield: pain & take miniature day at the public library / Mark Halvorsen -- Recurring game events for older adults / Mark Halvorsen -- How to develop socioeconomic literacies with the landlord game / Randal Sean Harrison -- Hero's handbook: steps for creating a pathfinder RPG beginner's program / Delaney Bullinger and Allison Rand -- Dewey and dragons: Dungeons & Dragons at the library / Jamey Rorie -- How to build a circulating board game collection for a commuter campus / Tiffanie Ford-Baxter, Daniel Palodichuk, and Jennifer Selga -- Developing science literacy through science-themed board games / Bryce Van Ross and Tiffanie Ford-Baxter -- Call of Cthulhu: hosting roleplaying events in the world of H.P. Lovecraft / Michael Furlong -- How to host a large-scale board games event for new student orientation / Annette M. Vadnais -- Not so trivial pursuit: board game creation in your library / Kristen Cinar -- How to organize a tabletop gaming convention / Tiffany Polfer and James Tyner -- Play your cards right: an information literacy card game for undergrads / Martha Attridge Bufton, Colin Harkness, and Ryan Tucci -- Advanced D&G (donations and grants): building your game library without breaking your budget / Matthew Morrison -- RPG writing workshop: lead patrons in writing their own games / Christopher Bussman and Shea'la Finch -- How to highlight locally designed board games in your library / Maggie Block
Part II. Video Game Programs. Exam cram: providing video games for final exam study breaks / Kyle Neill and Brad Casselberry -- How to start a Kerbal Space Program club / Jacqueline Lockwood -- Game and learn: how to create a library augmented reality tour / Yingqi Tang and Charlcie Vann -- Level up! Library orientation with a phone-based exploration game / Beth Jane Toren -- Smash your programming goals with a Super Smash Bros. ultimate tournament / Sarah Prosser -- Get the most out of VR / Haley T. Lee -- How to create and sustain a gamer's club even if you are not a gamer / Maya Berry -- How to create an arcade program in the library / Nicholas Dease -- How to create a video game recreational league / Leah Canner -- Culper spies: choose your own adventure online gamification / Kristen Cinar -- Hosting Pokémon GO PVP tournaments in your library / Emily Burkot -- Building a video game collection for programming (and keeping it current!) / Emily Burkot -- It's locked: combining video games with real-life STEM challenges / Selenia Paz -- How to explore STEM programming through VR / Zachary Stier -- Teach young patrons cybersecurity using Minecraft / Chris Markman
Part III. Live Action Game Programs. How to run a Vampire LARP in the library / Errol Logan -- How to run an Instagram scavenger hunt for new student orientation / Susan M. Hansen -- How to create a life-sized Game of Life / Lindsey Tomsu -- How to organize an escape room for faculty / Maya Berry and Melissa Wright -- Live video games: library battle royale / Sarah Amazing -- Hunger Games: survival challenge / Sarah Amazing -- How to create a live Clue game / Jonathan Dolce -- Scavenger hunt: Zombie Tag / Karlene Tura Clark -- How to create a mini-golf mini-tour / Kaitlyn May, Mary Atwell, and Emily Hampton Haynes -- Spy hunt: a library research scavenger hunt / Kristen Cinar -- How to run a fandom LARP / Elizabeth R. Strauss -- Anything Bingo / Elizabeth R. Strauss -- Stop the mad librarian: a library orientation escape room / Susan M. Hansen -- How to run a library research gamification program / Lisa Njoku -- Laser tag in the stacks / Steven Wade, Julie Hornick, Randall M. MacDonald, and Marina Morgan -- Save Lewis the Librarian! An information literacy escape room / Ruth Cho -- How to run a history mystery program for teens / Ruth Covington / How to create life-sized board games / Lindsey Tomsu -- Just try to escape your training! Using escape rooms to develop a cohesive student worker team / Melanie Bopp -- The Amazing Race: STEAM to the finish line / Sandra Calemme McCarthy and Maureen Perault
Summary: "Ellyssa Kroski has gathered 52 creative programming ideas from public, school, and academic libraries. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and kids"--
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Holdings
Item type Current library Home library Collection Call number Status Date due Barcode
Book Iola Public Library Professional Collection Adult Non-Fiction Iola Public Library Adult Books PC 025.5 Fifty (Browse shelf(Opens below)) Available 34311002859032

Includes bibliographical references and index

Part I. Tabletop Game Programs. Beyond Dungeons & Dragons: building a roleplaying program / Robert Taylor and Danielle Costello -- How to start tabletop gaming programs at your library, for absolute beginners / Mark Halvorsen and James Tyner -- Brush & shield: pain & take miniature day at the public library / Mark Halvorsen -- Recurring game events for older adults / Mark Halvorsen -- How to develop socioeconomic literacies with the landlord game / Randal Sean Harrison -- Hero's handbook: steps for creating a pathfinder RPG beginner's program / Delaney Bullinger and Allison Rand -- Dewey and dragons: Dungeons & Dragons at the library / Jamey Rorie -- How to build a circulating board game collection for a commuter campus / Tiffanie Ford-Baxter, Daniel Palodichuk, and Jennifer Selga -- Developing science literacy through science-themed board games / Bryce Van Ross and Tiffanie Ford-Baxter -- Call of Cthulhu: hosting roleplaying events in the world of H.P. Lovecraft / Michael Furlong -- How to host a large-scale board games event for new student orientation / Annette M. Vadnais -- Not so trivial pursuit: board game creation in your library / Kristen Cinar -- How to organize a tabletop gaming convention / Tiffany Polfer and James Tyner -- Play your cards right: an information literacy card game for undergrads / Martha Attridge Bufton, Colin Harkness, and Ryan Tucci -- Advanced D&G (donations and grants): building your game library without breaking your budget / Matthew Morrison -- RPG writing workshop: lead patrons in writing their own games / Christopher Bussman and Shea'la Finch -- How to highlight locally designed board games in your library / Maggie Block

Part II. Video Game Programs. Exam cram: providing video games for final exam study breaks / Kyle Neill and Brad Casselberry -- How to start a Kerbal Space Program club / Jacqueline Lockwood -- Game and learn: how to create a library augmented reality tour / Yingqi Tang and Charlcie Vann -- Level up! Library orientation with a phone-based exploration game / Beth Jane Toren -- Smash your programming goals with a Super Smash Bros. ultimate tournament / Sarah Prosser -- Get the most out of VR / Haley T. Lee -- How to create and sustain a gamer's club even if you are not a gamer / Maya Berry -- How to create an arcade program in the library / Nicholas Dease -- How to create a video game recreational league / Leah Canner -- Culper spies: choose your own adventure online gamification / Kristen Cinar -- Hosting Pokémon GO PVP tournaments in your library / Emily Burkot -- Building a video game collection for programming (and keeping it current!) / Emily Burkot -- It's locked: combining video games with real-life STEM challenges / Selenia Paz -- How to explore STEM programming through VR / Zachary Stier -- Teach young patrons cybersecurity using Minecraft / Chris Markman

Part III. Live Action Game Programs. How to run a Vampire LARP in the library / Errol Logan -- How to run an Instagram scavenger hunt for new student orientation / Susan M. Hansen -- How to create a life-sized Game of Life / Lindsey Tomsu -- How to organize an escape room for faculty / Maya Berry and Melissa Wright -- Live video games: library battle royale / Sarah Amazing -- Hunger Games: survival challenge / Sarah Amazing -- How to create a live Clue game / Jonathan Dolce -- Scavenger hunt: Zombie Tag / Karlene Tura Clark -- How to create a mini-golf mini-tour / Kaitlyn May, Mary Atwell, and Emily Hampton Haynes -- Spy hunt: a library research scavenger hunt / Kristen Cinar -- How to run a fandom LARP / Elizabeth R. Strauss -- Anything Bingo / Elizabeth R. Strauss -- Stop the mad librarian: a library orientation escape room / Susan M. Hansen -- How to run a library research gamification program / Lisa Njoku -- Laser tag in the stacks / Steven Wade, Julie Hornick, Randall M. MacDonald, and Marina Morgan -- Save Lewis the Librarian! An information literacy escape room / Ruth Cho -- How to run a history mystery program for teens / Ruth Covington / How to create life-sized board games / Lindsey Tomsu -- Just try to escape your training! Using escape rooms to develop a cohesive student worker team / Melanie Bopp -- The Amazing Race: STEAM to the finish line / Sandra Calemme McCarthy and Maureen Perault

"Ellyssa Kroski has gathered 52 creative programming ideas from public, school, and academic libraries. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and kids"--

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