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Title The ultimate history of video games, volume 2 : Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming / by Steven L. Kent.
Publisher New York : Crown, [2021]
Description xxiv, 562 pages : illustrations ; 24 cm


LOCATION CALL NUMBER VOL BARCODE LAST CHECKIN STATUS
 NP-Non-Fiction  794.809 KEN Nearby on shelf  30605004768313 01-04-23  DUE 05-28-24
 PJ-New Teen Books  794.809 KEN  30644003613840 06-28-22  AVAILABLE
 SH-Adult-Mezzanine  794.809 KEN  30652005335585 09-12-22  AVAILABLE
BIBLIOGRAPHY Includes bibliographical references and index.
Contents Foreword / by Mark Cerny -- Introduction: "Why on earth?" -- Sony, the one and only -- The last days of Sega -- Nintendo in third -- "But what about Sony?" -- "Impossible to beat Sony in this race" -- A rising tide -- The launch from hell -- "Mostly dead"-- "Slightly less horrific than I imagined" -- Rise to the heavens -- Microsoft's revolution -- One bluffs. One checks. One calls. -- Keeping secrets -- "So you say you want a revolution" -- Wii wins -- The games that defined generation VII -- ElectronicArts Activision the biggest publisher in games -- Movies and games : trapped in a bad romance.
Summary "As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kenthas been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry's first thirty years. In volume 2, he narrates gaming's entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the '90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of thedecade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all-even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about the cutthroat environment at Microsoft as rival teams created console systems the day the head of Sega of America told the creator of Sonic the Hedgehog to "f**k off" how "lateral thinking with withered technology" put Nintendo back on top and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises-from Grand Theft Auto and Halo to Call of Duty and Guitar Hero-that would define gaming in the new millennium"-- Provided by publisher.
Other edition Online version:
Kent, Steven L. Ultimate history of video games, volume 2. First edition New York : Crown, [2021] 9781984825445
Subject Video games -- History.
Video games industry -- History.
Other title The ultimate history of video games
ISBN 9781984825438
1984825437
STANDARD # Random House Inc, Attn Order Entry 400 Hahn rd, Westminster, MD, USA, 21157 SAN 201-3975