Chapter One
MOSCOW, 1987
The first real job I ever had was at Ames Research Center, a
NASA facility in the heart of Silicon Valley. Ames was one of
NASA's first research laboratories, founded before the agency was
born, and for years it had been a player in the business of exploring the
solar system. Fresh out of grad school and freed from the shackles of finishing
my Ph.D. thesis, I went off in a dozen directions at once at Ames,
several of them having to do with new ways to explore the planets. None
of them led anywhere; most space exploration concepts don't. But it was
a start.
After five years at NASA, I got an unexpected call from the astronomy
department at Cornell. They had a faculty job open, and they were
wondering if I wanted it. I didn't, really. Ames was a good place, and I was
happy where I was. But I was recently married, and my wife, Mary, had
family in Ithaca, the small town that's home to Cornell. Ithaca is a leafy
and pleasant place, filled with earnest academics, left-leaning activists and
organic farmers. It was getting to be time for us to put down roots somewhere,
and the countryside of upstate New York-especially with family
near at hand and, we hoped, a family of our own on the way soon-seemed
a better choice than the congestion of Silicon Valley. So I took
the offer, and in the fall of 1986 we packed up and moved to Ithaca.
It was good to be back at Cornell. The astronomy department there
was a strong one, with good researchers and sharp, aggressive grad students.
But being there posed a problem. As long as I had been at Ames, I
had a direct line to whatever NASA might be doing in the way of space
missions. When I left California for the wilds of upstate New York, that
line was cut.
Cornell isn't exactly an academic backwater. But if what you really
want to do is space missions, a university isn't where you obviously want
to be. At NASA, if you're clever and you're willing to put in a lot of
hours, getting involved in some fashion in a mission to the planets isn't all
that hard. Out in the remoter reaches of academia, though, it's a different
story.
And flying a mission to Mars, ten years after the Mars Room, was still
what I wanted to do.
Fortunately, I didn't need to learn how to build a spacecraft. That's
the business of aerospace engineers, and there are plenty of people who
know how to do it. But if I wanted to be a significant part of a Mars mission,
at a minimum I was going to have to learn how to build a scientific
instrument that could go into space. And even that was pretty much a
mystery to me.
NASA doesn't do its missions into deep space all by itself. Most planetary
spacecraft are NASA creations, but when it comes time to pick the
scientific instruments that fly on their spacecraft, NASA casts the net
more widely, with something called an Announcement of Opportunity.
An AO is a document that NASA sends out to anybody who might be interested
in sending scientific hardware into space, be they from universities,
the government, industry or anyplace else. It describes the spacecraft
that NASA intends to fly, and it describes in very broad terms the science
that the spacecraft is expected to do. And then anybody-anybody at all-can
send in a proposal.
Teams of scientists and engineers band together when an AO comes
out, in marriages that are born out of anything from shrewd planning and
friendship to raw necessity and ambition. Sometimes, scientists with a
smart idea go out and find engineers that might be able to make their idea
a reality. Other times, engineers with a slick new technology go out in
search of scientists who can find something useful to do with it. Either
way, once a team is formed, it's the scientists' job to decide what they
want to learn, and what measurements they have to make in order to learn
it. Then it's up to the engineers to try to come up with a detailed design
for a scientific instrument-a camera, say, or a spectrometer-that can
make that measurement and get the job done.
Problem is, scientists and engineers don't always work well together.
Science and engineering are profoundly different disciplines, and their
practitioners belong to two different tribes.
Scientists are seekers of truth. They're people who look at the world
and wonder how it works. Scientists are people with hunches, and the
good ones are people who know how to pursue those hunches to the correct
conclusions, whatever they might be and however long it might take
to find them. To a scientist, there's enormous appeal in an open-ended research
project, where there's no telling where it might lead.
Engineers, on the other hand, are creators. They are tinkerers and inventors.
To an engineer, the goal is to build a machine that works. And
even better is to build a machine that works right. The best engineers can
look at a problem and not just find a design for a machine that can solve
it. They can find the best design that can solve it.
But engineering is a real-world pursuit, and in the real world you have
to deal with realities like finite budgets and schedule deadlines. Engineers
wrestle with these realities daily, often compromising their profound aesthetic
sense of what makes a good design to arrive at one that is simply
good enough-but that gets the job done on time and within budget.
The problem when engineers and scientists have to work together is
that "good enough" is anathema to a scientist. There's no such thing as
"good enough" when what you're after is the truth. So on every space
project, there is a tension: the idealistic, impractical scientists against the
stubborn, practical engineers. On the good projects, it's a creative tension
that draws out the strengths of both disciplines. On the really bad ones,
it's an acid that eats away at the collaboration until it's rotten.
There aren't a lot of things that can get scientists and engineers to pull
together, but one of them is an Announcement of Opportunity. When
NASA puts out an AO, teams form up to write proposals that respond to
it. If the scientists on the team get their way, the design gets the job done.
If the engineers on the team get their way, it gets the job done without
breaking the bank, the schedule, or the laws of physics. And if everybody
gets along, it's a big plus.
One way or another a proposal gets written, and off to NASA it goes.
NASA's headquarters are in Washington, D.C., and that's where the decisions
get made and the winning proposal gets selected. It's an intense,
competitive process. The proposals take months to write, and preparing
them can cost hundreds of thousands of dollars. Many teams compete,
and only one wins. The theory is that the proposal that wins is the best
one. But whether they're the best team or not, it's only the winners that
get to go to Mars. There are a lot more losers than winners.
In 1987, just after my arrival at Cornell, the only kind of spacecraft
instruments that I knew anything at all about were cameras, from my grad
school days with the "imaging team" for the Voyager mission to Jupiter
and Saturn. But Voyager had been built in the late seventies, using early
seventies technology. By 1987, camera technology had moved far beyond
the TV-like vidicon tubes that were at the heart of the Voyager cameras.
Where it had gone, I understood only barely.
If I was going to write a proposal to send something to Mars, clearly
what I was most likely to succeed with was a camera. But to do that, I
needed to find a real camera expert-an engineer who could take whatever
concept I came up with and turn it into something that could actually
work.
As the semester began in the fall of '87, I unexpectedly received in the
mail an elaborate envelope postmarked from Moscow. I knew no one in
the Soviet Union, but this clearly was not a bulk mailing. I opened it to
find an invitation to attend an international symposium on space exploration,
commemorating the thirtieth anniversary of the launch of Sputnik.
Where the symposium's organizers had come across my name I could not
imagine.
Sputnik had been a very big deal; its orbital mission in 1957 had
marked the beginning of the space age. More than that, Sputnik had provided
the impetus for the birth of America as a space power. Sputnik carried
no instrumentation, scientific or otherwise. Instead, it was a tool of
propaganda, broadcasting a beeping tone that could be picked up almost
anywhere on the globe with a simple radio set. Sputnik's communist beep-beep-beep
was heard across the United States, conjuring visions of Soviet
spacecraft flying at will over the country, ready to drop bombs like cannonballs
from the heavens. The American reaction to Sputnik was an outpouring
of funds that led to the birth of NASA, Apollo and everything we
know as the space program of today.
I sent in my RSVP.
The Americans who were invited to the symposium were an oddly
assorted lot of former astronauts, aerospace engineers, business executives
and space scientists. Our hosts flew us from Washington to Moscow on a
lumbering Ilyushinjet that was the Soviet answer to the 747. Not exactly
a model of efficiency, it had to set down to refuel in Newfoundland and
again in Ireland, both overcast, cold and gray, before it got us to Moscow.
We touched down at Sheremetyevo, and our hosts eased us through
passport control with none of the KGB-style intimidation that was usually
encountered by American travelers to Moscow in those days. Bags
gathered, we were whisked downtown in a motorcade, the blue flashing
lights of our police escort reflecting off rain-slicked streets. The regal
treatment ended as we were dumped abruptly at the Rossiya Hotel, a cavernous
eyesore on Red Square.
The symposium was a hodgepodge, ranging from ordinary scientific
and engineering talks to historical paeans to the glories of Soviet aerospace.
The highlight was the banquet, held in a vast hall inside the Kremlin.
Chandeliers sparkled overhead, and red cloths covered tables lined with
heavy bottles of Georgian mineral water. My companion at dinner was an
old man in a rumpled brown suit, wearing a small cluster of medals on his
chest. His English was broken and I spoke no Russian, but I sat rapt
through dinner as he described the elegant system he had designed to assure
that the spacecraft of Yuri Gagarin, the first man to orbit the Earth,
would be oriented properly when it began its plunge through the atmosphere
at reentry. I was among people who had made spaceflight history.
As the banquet ended and I walked down the red-carpeted marble
steps at the exit to the hall, I spotted someone I recognized. It was Alan
Delamere, an engineer from Ball Aerospace in Colorado. Ball is a strange
outfit. The same company that makes the famous Ball canning jars, it
turns out, also makes scientific instruments and spacecraft. I knew that
Alan was an expert in the developing field of charge-coupled devices, or
CCDs-the light-detecting silicon chips that were used in modern spacecraft
cameras (and that, today, are at the heart of every handheld digital
camera). I didn't know him personally, though I'd admired work he had
presented at a few conferences we had both attended during my NASA
days. Elfin, wiry and built like the cross-country ski racer he was, Alan had
a mop of white hair, a middle-class British accent and a pleasant smirk
that made you feel like he knew something you didn't.
Emboldened by my conversation at dinner, I strolled over to him as
casually as I could and introduced myself. We chatted about the meeting,
and about our experiences at the banquet. Then, with what subtlety I
could muster, I steered the conversation to the fact that I was looking for
an engineering partner to help me develop a camera to go to Mars. I
don't think I sounded much like I knew what I was talking about. But
Alan had just been through the same banquet that I had, and I hoped he
was in a similar frame of mind. To my surprise, he gave me his number
and told me to give him a call at his office in Boulder once I was back in
the States.
I stepped out of the banquet hall and wrapped my coat around me.
The rain of the previous days had cleared, and a cold wind was whipping
along the pavement. I looked up at the Kremlin towers as I walked slowly
across Red Square to the Rossiya. I had absolutely no idea what I was getting
myself into.
One thing that became clear very quickly was that I was going to have to put
together a strong team if I was ever going to have any hope of getting real
hardware onto a real spacecraft. With Alan onboard, the next guy I went
after was Fred Huck from NASA's Langley Research Center, down in the
Hampton Roads region of Virginia. Fred was a tall, aristocratic German
who had been a driving force behind the Viking lander cameras back in
1975. He probably knew more about building cameras to go to the surface
of Mars than anybody alive. I made a pilgrimage to see him on his
own turf at Langley, and I told him about my hopes to send a new camera
to Mars. To my joy and relief, he agreed to join forces with us-joy because
he would bring so much to the team, and relief because if he was
with us then he wouldn't be working with anybody else.
There was no mission out there for us to compete for yet, but something
was bound to come along sooner or later. So we put a proposal in to
NASA for a little bit of camera development money, with Fred as the
principal investigator-the PI-because I was still too green to lead anything
like a serious effort to develop space flight hardware. To my surprise,
we got it: a whopping $100,000 a year for three years to build a
prototype of a camera to go to Mars.
Just weeks after the money from NASA arrived, we all got together at
Ball Aerospace in Boulder to work out the basics of what we wanted to
build. I told everybody what I wanted the camera to be able to do, Alan
figured out how to turn it into hardware and Fred kept everybody honest
with his experience from Viking. It was my first taste of what later became
one of my favorite parts of developing flight hardware: the blank
sheet of paper. You start oft with nothing but a bunch of smart colleagues
and a vague idea of what you hope to accomplish, and then a concept
starts to come together before your eyes. There's enormous potential at a
moment like that, and a multitude of ways to go hopelessly wrong. Success
or failure, maybe months or years down the road, can turn on the
outcome of one decision you might make after half an hour of discussion.
It's exhilarating and terrifying at the same time.
Trying to guess what future Mars missions might need, we decided to
focus on panoramic imaging, since almost any kind of vehicle that might
go to the martian surface would have to have some form of panoramic vision.
Our idea was to build a true panoramic camera that could take a full
360-degree picture all in one shot. The design that we came up with was a
variant on the "pushbroom" cameras that are used on many kinds of orbiting
spacecraft. A pushbroom camera doesn't use film, and it doesn't use a
two-dimensional CCD array that mimics film. Instead, it uses a simple
one-dimensional linear CCD array, taking advantage of the spacecraft's motion
across the ground to sweep the array along, pushbroom-style, building
up an image as it goes. But whatever our spacecraft was, it wouldn't be
orbiting above Mars; it would be sitting on the martian surface. So the way
we conceived our camera was with the CCD linear array turned up on its
end, oriented vertically and then slowly swept around the scene by an ultra-precise
motor to build up one enormous image. Alan named it "Pancam."
By 1990, NASA had chosen their next big goal at Mars. It was something
they were calling the Mars Environmental Survey, or MESUR. This
thing was a real hummer: sixteen identical landers to be launched over a
period of four years. The idea was to put them down at sixteen widely
separated places on the planet, deploying a network of seismometers and
weather stations, and also studying what would have been sixteen very diverse
and interesting landing sites. Each lander would, of course, carry a
camera. Sixteen cameras to build and send to sixteen different places on
Mars ... that sounded very cool.
MESUR was a complicated beast, though, and NASA was very worried
that it would be tough to build that many landers, and make them all
work, at an affordable cost. So before MESUR flew, they were planning to
do a single test flight of one MESUR lander, in a mission they were calling
MESUR Pathfinder. MESUR Pathfinder would be fundamentally an
engineering mission, but word was out that there would be an AO to pick
a camera for it. Whoever won the competition was expected to have the
inside track for building the cameras for all of the MESUR landers, so it
was a very tasty target.
(Continues...)
Excerpted from ROVING MARS by STEVE SQUYRES Copyright © 2005 by Steven W. Squyres. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site. Copyright © 2005 Steven W. Squyres
All right reserved.