Introduction Five Days in July 1(12)
Note for Business Readers
9(4)
Chapter 1 Day Zero: Hoteloween
13(10)
Chapter 2 Wednesday: Preview
23(36)
Backing Into the Future
27(16)
Setup
43(10)
Welcome to Comic-Con
53(6)
Chapter 3 Thursday: Liftoff
59(40)
Larger than Life: Superheroes and the Future of the Man of Tomorrow
62(12)
Camp Breaking Dawn and the Twilight of the Boys Club
74(6)
Strange Synergies: What Do Sitcoms, Buddy Cops, and Talking Dogs Have to Do with Comics?
80(8)
After Hours: The Twenty-First-Century Comics Publishing Business
88(11)
Chapter 4 Friday: Escape Velocity
99(44)
Hall H: Transmedia Overdrive
103(11)
Artists at the Circus: Are Alt.Comics Part of Pop Culture?
114(11)
The Future of Nostalgia: How Fans Co-create Their Media Experience
125(11)
After Hours: The Eisner Awards
136(7)
Chapter 5 Saturday: Peak Geek
143(34)
Gaming the System: Comics, Video Games, and the Mass Marketing of Geek Culture
150(7)
The Golden Age: Life in the Dealer's Room
157(8)
Casual Fans: Mic and Emily's Day
165(6)
After Hours: Trickster and the Backlash
171(6)
Chapter 6 Sunday: To Infinity and Beyond
177(54)
Storming the Gates: Comics in Schools. Libraries, and Museums
179(11)
Transcultural Transmedia: The New Global Face of Comics
190(10)
Digital Destiny: Atoms, Bits, and Dollars
200(27)
After Hours: Dead Dogs and Englishmen
227(4)
Chapter 7 Just Wait Till Next Year
231(28)
Four Paths to the Future
234(8)
Endless Summer
242(2)
Ghost World
244(1)
Infinite Crisis
245(2)
Expanding Multiverse
247(6)
Strategies for Success
253(6)
Endnotes 259(16)
Acknowledgments 275(4)
Index 279